Basic modification codes

06.02.2022
G and 4G:


This is the code to replace or add body parts.
G being the one that replaces and 4G the one that adds.

Each part of the body has an assigned code, the head is 4G4, you will use that code if you want to add a head in any other part.

As an example, we'll add Alex's head to the left arm (L) of another avatar: La4G4alex
If you wrote LaGalex what you would be doing is replacing the arm and using Alex's arms.

If you want to add an arm to another arm, that is, the same part without replacing the previous one, there you use 4G.
For example: La4Galex.

To use a texture/color in an added part being 4G (4G4, 4G16, etc), you must write it after the first 4, 4(texture/color)G, if it is G,then you write it before, for example L(texture/color)Galex.

It can be complex but you will get used to it!


 Textures and colors

C__: 
You will see up to 6 of these at the beginning of your avatar URL, i call them texture/color spots, you will be saving your textures/colors there to save space.

The first C__ is gonna be "a", the second one will be "b" , third "c" and so on...

For example, if you have the white color (C_W) saved in the "a" spot, and you want to use white in a lot of bodyparts, you will only need to write "a" instead of C_W all the time, it save you some space!

T:
This starts the code of a texture, there is not much more to say here.
They are usually grouped in series of 9: T1, T2 ... T9, followed by letters that I don't know what they mean, but together they
form the name of the texture, that is what matters.

Like the colors, you can use it directly on the body part or save it in a texture/color spot to save space in your avatar URL.

Here you can find most of the available textures: Worlds textures
First you must write the horizontal term, and then the vertical one, like this: T2aec.


Size code

S:
This will start the code.
The default size code is S000, the first 0 will change the size from right to left (width), the second one up and down (height), and the third one back and forth (depth).

The level of size is measured with the letters of the alphabet, from "a" to "x", the part will get smaller, and from "A" to "X", the part will get bigger.

Subcolumns (o-9)

Subcolumns, sections, layers, are the divisions that some parts of the body can have, you will notice when modifying them that maybe you tried to change the color but one section didn't change, that's because is located in another layer of that part, maybe in 0, or 1 ...

To modify the sections of a part of the body you only write the number (from 0 to 9) in front of the texture/color, for example: La0a1a2a ...

It is important to use the numbers in ascending order, you can't use "0a" and then "2a", you must first use "1a" even if you don't make changes in that part.

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